Wuthering Waves Resonator guide
Rebecca build, teams, weapons, and Echoes
Heavy Attack buffer/sub-DPS.
Personal notes
Optional profile-aware info that keeps the main guide unchanged.
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Skill priority
Team compositions
Main damageYangyang: XuanlingLeads the damage plan
Setup helperRebeccaSets up the damage dealer
Support slotChisaCompletes the teamRebecca supports Yangyang: Xuanling alongside Chisa. Yangyang: Xuanling is a Havoc Bane and Heavy Attack hypercarry. Rebecca, Lynae, and Phrolova are her primary helpers; Chisa is the strongest general third slot, Mornye suits the Lynae route, and Verina is an easy-to-build alternative.
Main damageAugustaLeads the damage plan
Setup helperRebeccaSets up the damage dealer
Support slotShorekeeperCompletes the teamRebecca supports Augusta alongside Shorekeeper. Augusta wants Heavy Attack or universal amplification before generic Electro pairing. Iuno is her strongest focused helper; Mortefi and Rebecca are strong Heavy Attack options. Lynae works especially well with Mornye, while Mornye should only enter Augusta teams beside Lynae or Rebecca. Phrolova is excluded because Augusta's second Ultimate field removes Hecate.
Main damageQiuyuanLeads the damage plan
Setup helperRebeccaSets up the damage dealer
Support slotVerinaCompletes the teamRebecca supports Qiuyuan alongside Verina. Qiuyuan only enters the main-DPS pool at S3 or higher, when his extended Skill sequence unlocks a real carry rotation. Iuno is his strongest focused helper; Ciaccona and universal sustain are alternatives.
Use these grouped options to understand the wider roster around the complete teams above.
These characters appear in reviewed teams, but every possible combination is not guaranteed. Use the complete teams above as the safest starting point.
New player reading guide
If you are only checking Rebecca before building a profile, start by confirming their role, weapon type, Sonata, and whether they need a real healer or a specific helper.
Rebecca guide overview
Rebecca is an Electro Sub DPS in Wuthering Waves. Its recommended build starts with Skull Thrasher, while its Echo plan uses Shadow of Shattered Dreams, Void Thunder, Reel of Spliced Memories. The guide also covers stat priorities, compatible teammates, and a practical rotation.
Quick build
- Role
- Sub DPS
- Team type
- Heavy
- Best weapon
- Skull Thrasher
- Alternate weapons
- Spectrum Blaster / Phasic Homogenizer / Solar Flame
- Sonata
- Shadow of Shattered Dreams, Void Thunder, Reel of Spliced Memories
- Echo cost
- 4-3-3-1-1
- Main Echo
- Reminiscence: Nightmare Adam Smasher
- Main stats
- Crit Rate or Crit DMG / Electro DMG / ATK%
Stat priority
- Priority 1: Energy Regen until satisfied
- Priority 2: CRIT Rate and CRIT DMG
- Priority 3: ATK%
- Priority 4: Basic Attack DMG Bonus
Sequence overview
Each Sequence level comes from duplicate copies of this Resonator. Expand a level for the exact in-game effect and use the short line for a quick read.
Sequence effects
S1Try Not to Get in the Way!The DMG Multipliers of the following skills are increased by 50%: - Basic Attack - Huntress, Heavy Attack - Huntress, Tactical Dodge - Huntress, and Dodge Counter - Huntress - Basic Attack - Guts, Tactical Dodg…+
The DMG Multipliers of the following skills are increased by 50%:
- Basic Attack - Huntress, Heavy Attack - Huntress, Tactical Dodge - Huntress, and Dodge Counter - Huntress
- Basic Attack - Guts, Tactical Dodge - Guts, Dodge Counter - Guts.
When A Girl Gets What She Wants! is triggered, Rebecca gains 3 additional stack of Street Smarts for 12s. Upon performing Tactical Dodge - Huntress or Tactical Dodge - Guts, if Rebecca has sufficient Street Smarts stacks, 1 stack will be consumed to restore 20 STA.
Resonance Liberation BOOM! Fireworks! is immune to interruption.
S2Oh, Hey Choom!Casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, or Resonance Liberation - Party 'til Dawn!…+
Casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, or Resonance Liberation - Party 'til Dawn! grants 20% All-Attribute DMG Bonus for all Resonators in the team for 30s.
When Resonators in the team inflict Hack - Shifting, they gain 15% All DMG Amplification for 30s.
Hot Hand regenerates twice as fast when Rebecca is out of combat.
S3Don't Sweat Your Six!Rebecca's Resonance Liberation - Party 'til Dawn!, and Resonance Liberation - BOOM!…+
Rebecca's Resonance Liberation - Party 'til Dawn!, and Resonance Liberation - BOOM! Fireworks! gain 60% DMG Multiplier increase.
Rebecca's Resonance Liberation - Party 'til Dawn! gains 30% more explosion range.
Casting Intro Skill - Yo, It's Big Boomin' Time! or Intro Skill - Hey, Leadhead, Come 'n' Get Me! grants 120 points of Hot Hand.
S4Got Ya Covered!Rebecca gains an additional 60% Stat Bonus increase from the A Girl Gets What She Wants!…+
Rebecca gains an additional 60% Stat Bonus increase from the A Girl Gets What She Wants! effect.
S5Dreamin' on the EdgeRebecca gains 20% Basic Attack DMG Bonus for 8s when she inflicts Hack - Shifting.+
Rebecca gains 20% Basic Attack DMG Bonus for 8s when she inflicts Hack - Shifting.
S6Maybe, Just Maybe...Rebecca's Basic Attack DMG Bonus from every source is increased by 40%.…+
Rebecca's Basic Attack DMG Bonus from every source is increased by 40%.
During Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts, Rebecca deals an additional instance of Electro DMG equal to 900% of her ATK, considered Basic Attack DMG.
Rebecca recovers an additional 20 points of Hot Hand when she is casting Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts.
When Rebecca takes a fatal blow, she does not fall to the damage and instead restores fixed 2077 HP for 5 times immediately. This effect is triggered once every 10 min.
When Rebecca stays out of combat for more than 4s, she restores 120 point of Fervor. This effect is triggered once every 4s.
Reviewed for Version 3.5 · public game data and guide references. Calculation sources are noted where they directly inform a recommendation.
Simple play pattern
- Use Rebecca as a setup piece: apply their buff, effect, or off-field pressure first.
- Swap back to the carry once their useful window is active.
- If their setup feels late, add Energy Regen before chasing more damage.
Build priority
- Difficulty
- Flexible
- Safety
- Utility support
- Data note
- Reviewed for Version 3.5
Rebecca is most valuable when their buff, element, or mechanic matches the carry you want to build.
Rebecca FAQ
What is the best Rebecca build in Wuthering Waves?
Rebecca's recommended WaveKit setup is Heavy Attack Buffer Sub-DPS Build, using Skull Thrasher, Shadow of Shattered Dreams, Void Thunder, Reel of Spliced Memories, and Reminiscence: Nightmare Adam Smasher as the main Echo target.
What stats should Rebecca use?
Start with Crit Rate or Crit DMG / Electro DMG / ATK%. If the rotation feels uncomfortable, improve Energy Regen or defensive comfort before chasing perfect substats.
What teams work with Rebecca?
Rebecca's clearest team is Lucy / Rebecca / Mornye. Shorekeeper or Verina can replace Mornye for a comfortable owned alternative, and Rebecca can also support compatible Heavy Attack carries.
Is Rebecca beginner friendly?
Rebecca's current difficulty is listed as Flexible. If you are learning, pair them with safer sustain or defensive support.










